﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct AnimationInfo
    {
        private AnimationClip m_Clip;
        private float m_Weight;
        public AnimationClip clip
        {
            get
            {
                return this.m_Clip;
            }
        }
        public float weight
        {
            get
            {
                return this.m_Weight;
            }
        }
    }
}

